App Store Graphics

A set of App Store marketing graphics for The National Lottery iOS app, covering the app's introduction, key promotions, and core features, scan ticket, instant win games, and favourite numbers.

My role: Research, UI design, Design system management

Gameplay screens from Retro Arcade IWG, a space shooter concept for The National Lottery's instant win games
Gameplay screen from Retro Arcade IWG, a space shooter concept for The National Lottery's instant win games
Bar chart of reasons for gaming, all respondents: to relax 158, to socialise with friends 98, because I'm bored 80, to compete with other players 71, to meet new people 28.
Bar chart of reasons for gaming, all respondents: to relax 158, to socialise with friends 98, because I'm bored 80, to compete with other players 71, to meet new people 28.

The Problem

The brief was clear: engage 18–25 year olds through the experience, not marketing to them. Desk research pointed to a few consistent findings: Gen Z have more games on their phone than any other age group, they play mostly to relax and spend time with friends, and community-driven, skill-based games were growing fastest. Existing instant win games didn't reflect any of that.

The Solution

Two findings shaped the concept: instant win games could feel more like genuine arcade games, and Gen Z's gaming is social. Retro Arcade IWG answers both, the instant win mechanic becomes a space shooter, and a leaderboard lets players compare scores with friends rather than playing alone.

Retro Arcade IWG flow: the gameplay screen, the leaderboard, and the spin-to-win reward screen
Retro Arcade IWG flow: the gameplay screen, the leaderboard, and the spin-to-win reward screen

Where it stands

Two findings shaped the concept: instant win games could feel more like genuine arcade games, and Gen Z's gaming is social. Retro Arcade IWG answers both, the instant win mechanic becomes a space shooter, and a leaderboard lets players compare scores with friends rather than playing alone. The outcome of an instant win game is already decided the moment a player hits play, so the spin wheel gives that result a moment of reveal, arcade-style, rather than just displaying it flatly.

Alt: rocket ship flying
Alt: rocket ship flying

Get in Touch

Reach out by phone or email — I'd love to hear from you.

Get in Touch

Reach out by phone or email — I'd love to hear from you.

Get in Touch

Reach out by phone or email — I'd love to hear from you.